Post by YamiUsagi on Jun 5, 2010 7:50:51 GMT -5
NOTE: ((x)) means that it wasn't my idea, but the idea of a GM from a different mock RPG. && I'm sorry if any of the things I say are already in place, ruled out, or just really stupid. :]
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1) "After Party" -- Room for ALL players of a finished game to talk to each other about anything, including the game they just played. ie: AFTER PARTY 24 ((x))
2) In the actual game posts, should the players talk as their RP character or just themselves? It seems like it shouldn't be just players talking to each other, but actual role playing. with actions and all :3
3) as many rooms as there are players per game. or at least rooms at all.
4) "bar codes" should really be used. Like giving each player a number. 1,2,3,4,5,6,7,etc is fine. Then once a "room" is opened, it's labeled by the number the player opened it with, and - like the game - they can only open up that room (unless they're the wolf, of course ; D)
5) descriptions of things, especially rooms and the deaths. like once one is opened, the GM can post something like "bookshelf in the far corner," "computer in the center," "bed on the right," etc. and also, "rabbit found stabbed to death" or something.
6) predetermine where the clues will be ahead of time. If there's a clue on the 3rd row of the bookshelf, decide that, and when a player says that they looked there, you post that they found something.
7) players should be able to secretly kill/attempt to kill other players, possibly by notifying the GM through PM.
8) KEY ITEMS of a rabbit that is killed are forfeited and given to another rabbit. 5 key items per game, hidden in a room or on a rabbit. 4 will be one time use only, 1 will be unlimited. once a player uses the unlimited key item, they'll be sent a PM ((x))
9) MAPS. Just simple ones, easily made on paint, updated when rooms are assigned numbers. EX:
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Just some ideas.... :]
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1) "After Party" -- Room for ALL players of a finished game to talk to each other about anything, including the game they just played. ie: AFTER PARTY 24 ((x))
2) In the actual game posts, should the players talk as their RP character or just themselves? It seems like it shouldn't be just players talking to each other, but actual role playing. with actions and all :3
3) as many rooms as there are players per game. or at least rooms at all.
4) "bar codes" should really be used. Like giving each player a number. 1,2,3,4,5,6,7,etc is fine. Then once a "room" is opened, it's labeled by the number the player opened it with, and - like the game - they can only open up that room (unless they're the wolf, of course ; D)
5) descriptions of things, especially rooms and the deaths. like once one is opened, the GM can post something like "bookshelf in the far corner," "computer in the center," "bed on the right," etc. and also, "rabbit found stabbed to death" or something.
6) predetermine where the clues will be ahead of time. If there's a clue on the 3rd row of the bookshelf, decide that, and when a player says that they looked there, you post that they found something.
7) players should be able to secretly kill/attempt to kill other players, possibly by notifying the GM through PM.
8) KEY ITEMS of a rabbit that is killed are forfeited and given to another rabbit. 5 key items per game, hidden in a room or on a rabbit. 4 will be one time use only, 1 will be unlimited. once a player uses the unlimited key item, they'll be sent a PM ((x))
9) MAPS. Just simple ones, easily made on paint, updated when rooms are assigned numbers. EX:
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Just some ideas.... :]