Post by Degree on Oct 14, 2020 20:36:14 GMT -5
It appears that we need to do something before the Halloween game, so I am going to have sign-ups open for 2 days and this game will last for 7 days without fail!
But what is this game?! I'm not gonna bother with the old "hey, send me your kill" and "hey guys, can you please vote?" It's time for a little change in our lives and we can get back to that stuff later.
Roles:
1 Wolf or "Sniper"
2 Rabbits or "Moles"
Goal:
Wolf / Sniper - Needs to survive to win.
Rabbits / Moles - Two Objectives:
Objective A: Have the smallest Sand Mound without your flag falling over.
Objective B: Ensure the Wolf loses.
Time Limit:
Sign-Ups: 2 Days. (Today and Tomorrow)
Rounds: 24 Hours.
Game: 7 Days.
Rounds will start ASAP. I will allow for 24 hours of wiggle room, but the next Round may start as soon as 5 minutes after the previous ended.
Game Play:
Rule 1 - Every player, including the Wolf / Sniper, has a 200 kg mound of sand. No, I am not mailing you sand or making you go to the beach. Think metaphorically.
Rule 2 - There is a, once again...metaphorical, flag planted in the center of your mound. If it falls, you lose or are out of the game.
Okay, glad we got that out of the way! More rules now!
Rule 3 - Before every Round, you choose how much sand you want to remove from your pile. If you remove the most sand, you get a prize for that round. It can be anywhere from 0 kg to 200 kg. Obviously you lose if you remove all 200 kg and you won't get any rewards. So you need to remove more than others or just enough to get a win. Or remove nothing at all because that is a valid strategy.
Rule 4 - During the Round, you are voting for who you believe the Wolf / Sniper is. It is done by majority. Ties are not randomized, they are distributed equally. However, the person you vote won't die. They'll have 10kg of sand removed for every person that voted them. Depending on how many people play, the amount may be changed! If a majority or tie is not reached, your sand mound is safe.
Rule 5 - Everyone's amounts will be public, as well as how much sand they decide to remove.
Rule 6 - This is still a "Mafia"-style game. The Wolf / Sniper has the ability to shoot a bullet at your mounds after rounds, causing a 25kg loss + whatever you decide to remove. They are trying to get you to die by losing all of your sand. They CAN shoot themselves.
Rule 7 - Just to make this clear, I will randomize each mound personally so that you'll die between 0-99kg in your mound. You won't know when. So enjoy the game of chicken. The Wolf / Sniper works the same way, luckily or unluckily.
Now about how to win...
Rule 8 - Neither posting AND voting results in an automatic 100kg loss. Not voting OR not posting results in 50kg losses automatically. This applies to the rounds. If you do not submit an amount to remove from your pile, it is ruled as "0kg" taken from your pile, no worries.
Rule 9 - The Wolf / Sniper can still win, but if they do then only a single Rabbit / Mole may win. This is done by having the least amount of sand by the end of the game, while still being alive. If a Wolf / Sniper loses, then all of the Rabbit / Moles win.
Rule 10 - The game continues until one is left standing or we reach the end of those 7 days.
Prizes During Game:
For the Most Sand lost without dying--Choose 1 when you win that Round!
Prize A - Iron Sand [Makes your sand a bit heavier, and you will lose less quickly]
Prize B - Find out the Losing Amount [For any Player]
Prize C - Small Revolver [Shoot any mound for a 15kg loss]
Prize D - From that point on, sand loss by VOTING in Rounds is doubled. [10kg per voter to 20kg per voter, can stack]
Prizes After Game:
Prize A: A Grain of Sand [Not Real]
Prize B: An Autographed Picture [Cursed Item]
Prize C: 500 Carrots [Wow, so cool]
Prize D: I'm Important this Game / Wolf Voucher [Become one whenever you want - once! Or have an important role in any of my games]
Please, ask questions or not! I'll work around my current schedule as best as I can. Please keep your DMs ready if you plan on playing!
But what is this game?! I'm not gonna bother with the old "hey, send me your kill" and "hey guys, can you please vote?" It's time for a little change in our lives and we can get back to that stuff later.
Special Game A : [Sand] Fragment
Roles:
1 Wolf or "Sniper"
2 Rabbits or "Moles"
Goal:
Wolf / Sniper - Needs to survive to win.
Rabbits / Moles - Two Objectives:
Objective A: Have the smallest Sand Mound without your flag falling over.
Objective B: Ensure the Wolf loses.
Time Limit:
Sign-Ups: 2 Days. (Today and Tomorrow)
Rounds: 24 Hours.
Game: 7 Days.
Rounds will start ASAP. I will allow for 24 hours of wiggle room, but the next Round may start as soon as 5 minutes after the previous ended.
Game Play:
Rule 1 - Every player, including the Wolf / Sniper, has a 200 kg mound of sand. No, I am not mailing you sand or making you go to the beach. Think metaphorically.
Rule 2 - There is a, once again...metaphorical, flag planted in the center of your mound. If it falls, you lose or are out of the game.
Okay, glad we got that out of the way! More rules now!
Rule 3 - Before every Round, you choose how much sand you want to remove from your pile. If you remove the most sand, you get a prize for that round. It can be anywhere from 0 kg to 200 kg. Obviously you lose if you remove all 200 kg and you won't get any rewards. So you need to remove more than others or just enough to get a win. Or remove nothing at all because that is a valid strategy.
Rule 4 - During the Round, you are voting for who you believe the Wolf / Sniper is. It is done by majority. Ties are not randomized, they are distributed equally. However, the person you vote won't die. They'll have 10kg of sand removed for every person that voted them. Depending on how many people play, the amount may be changed! If a majority or tie is not reached, your sand mound is safe.
Rule 5 - Everyone's amounts will be public, as well as how much sand they decide to remove.
Rule 6 - This is still a "Mafia"-style game. The Wolf / Sniper has the ability to shoot a bullet at your mounds after rounds, causing a 25kg loss + whatever you decide to remove. They are trying to get you to die by losing all of your sand. They CAN shoot themselves.
Rule 7 - Just to make this clear, I will randomize each mound personally so that you'll die between 0-99kg in your mound. You won't know when. So enjoy the game of chicken. The Wolf / Sniper works the same way, luckily or unluckily.
Now about how to win...
Rule 8 - Neither posting AND voting results in an automatic 100kg loss. Not voting OR not posting results in 50kg losses automatically. This applies to the rounds. If you do not submit an amount to remove from your pile, it is ruled as "0kg" taken from your pile, no worries.
Rule 9 - The Wolf / Sniper can still win, but if they do then only a single Rabbit / Mole may win. This is done by having the least amount of sand by the end of the game, while still being alive. If a Wolf / Sniper loses, then all of the Rabbit / Moles win.
Rule 10 - The game continues until one is left standing or we reach the end of those 7 days.
Prizes During Game:
For the Most Sand lost without dying--Choose 1 when you win that Round!
Prize A - Iron Sand [Makes your sand a bit heavier, and you will lose less quickly]
Prize B - Find out the Losing Amount [For any Player]
Prize C - Small Revolver [Shoot any mound for a 15kg loss]
Prize D - From that point on, sand loss by VOTING in Rounds is doubled. [10kg per voter to 20kg per voter, can stack]
Prizes After Game:
Prize A: A Grain of Sand [Not Real]
Prize B: An Autographed Picture [Cursed Item]
Prize C: 500 Carrots [Wow, so cool]
Prize D: I'm Important this Game / Wolf Voucher [Become one whenever you want - once! Or have an important role in any of my games]
Please, ask questions or not! I'll work around my current schedule as best as I can. Please keep your DMs ready if you plan on playing!