Post by Degree on Aug 1, 2019 21:00:54 GMT -5
Round Six!
6th Game ~ Fuse to Lose
Rules:
You are in a forest village that needs to send two Players to the Shrine to crank two boxes sent by the gods. The two boxes are the Elimination Box and the Immunity Box.
Note: Crank/Turn/Spin will all mean essentially the same. (Just to avoid the words being repeated too often)
[/li][li]Each Phase you will anonymously vote (by sending me your votes) for the two Players visiting the Shrine.[/li][li]You will have two votes at the start, but one may be stripped away later on if Players are eliminated.[/li][li]You cannot vote yourself. Otherwise, there are no other voting restrictions.[/li][li]The Phases will be timed, but can go as fast as players please. Once all votes are in, or box cranks, then the phase will go into the next voting or unboxing event. [/li][/ul]
Rules may be adjusted or added at any time, for clarification or otherwise. Please ask questions if you have them.
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6th Game ~ Fuse to Lose
Rules:
You are in a forest village that needs to send two Players to the Shrine to crank two boxes sent by the gods. The two boxes are the Elimination Box and the Immunity Box.
Note: Crank/Turn/Spin will all mean essentially the same. (Just to avoid the words being repeated too often)
[/li][li]Each Phase you will anonymously vote (by sending me your votes) for the two Players visiting the Shrine.[/li][li]You will have two votes at the start, but one may be stripped away later on if Players are eliminated.[/li][li]You cannot vote yourself. Otherwise, there are no other voting restrictions.[/li][li]The Phases will be timed, but can go as fast as players please. Once all votes are in, or box cranks, then the phase will go into the next voting or unboxing event. [/li][/ul]
- Each Box will require a different number of spins. The number of spins is more than 1 but less than 50.
- The top voted player will have first choice, followed by the second most voted.
- Number of spins will be decided by the Helpers.
- Cranking the Elimination Box: You must avoid spinning the box handle to the specified number or you will be out for the round.
- The first turn will require a minimum of 1 crank to a maximum of 5. However, each Phase this number will increase by 1. So turn two will be 2 min, 6 max...next would be 3 min, 7 max.
- Cranking the Immunity Box: You should aim for the immunity by hitting the correct number of spins. Note that the Immunity Box requires less cranks than the Elimination Box.
- However, if you choose to spin the Immunity Box, you are also forced to spin the Elimination Box for DOUBLE. If you turned the crank 3 times for Immunity, then you must turn 6 times for the Elimination.
- Being "eliminated" means you can no longer play for immunity that round.
- Note: There can be a total of six/five eliminations per round but only one immunity. - Getting immunity will proceed into Round 2 fresh--but without the previous winner.
Rules may be adjusted or added at any time, for clarification or otherwise. Please ask questions if you have them.
New Rule #1: If you claim immunity at the same time as elimination, you are eliminated.
New Rule #2: When an Elimination box returns, it MAY be lower than the Immunity Box. The original will not.
New Rule #3:
Elimination Box
Pair 1 - 1 (minimum) - 5 (maximum)
Pair 2 - 2-6
Pair 3 - 3-7
Pair 4 - 4-8
Pair 5 - 5-9
Every Pair after that - 5-9
Immunity Box
Pair 1 and 2 - 1 (minimum) - 5 (maximum)
Pair 3 and 4 - 2-6
Pair 5 onward - 3-7
Clarification: An E-Box will never be BELOW the minimum number. That should be obvious though, huh?
New Rule #4: I will now give a hint for each box.
New Rule #5: If it gets to the final two players, the minimum/maximum will go to Sudden Death rules, a back-and-forth battle!
A loser is decided by both winners. The loser then decides to play against someone in the game called: Crack the Code.
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